Super Paper Mario (Wii) – Review

Super Paper Mario - CoverSuper Paper Mario published by Intelligent Systems and distributed by Nintendo, is an effort to combine classic 2D platforming gameplay with RGP elements from the past Paper Mario series, with a few additional twists to make the game interesting. While overall the game is very good, those coming into the game expected to find platforming-type gameplay as from New Super Mario Bros. will likely be disappointed due to how tedious and disjointed it ends up being. Regardless, the game is still a top-notch title, and continues the excellent Paper Mario series quite well.

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Super Paper Mario (Wii) – Mid-Game Thoughts (~50%)

Just completed the 4th world today, so I know I’m at 50% for the game.

First of all, this is a great game.  However…

I think this is a game that came with expectations, and while it’s meeting those in spades, there’s just something… different about the game.

It’s definitely not a pure platformer.  Those hoping for such will be disappointed.  There’s not a lot of challenging platforming elements in the form of jumps over bottomless pits, masses of foes, or the like.

It’s also not an RPG.  This isn’t “1000-yr door” either.

It truly is a .. “meeting” of both.  “Mix” isn’t the right word, as the resulting game is very hard to separate the line from platformer and RPG, and as such, I have a feeling people expecting one or the other are going to be disappointed, to some degree.  The resulting genre is still good, but basically has the problem of trying to be what seems to be a fast paced action game burdened with a lot of dialog-heavy scenes.  “1000-yr door” being more an RPG, worked fine as I expected that much.

If you can get over that, the game has some very nice mechanics.   The whole 2D/3D thing is both implemented well in terms of controls (basically which only use the remote as a classic NES controller with a few motion moves at times), and in terms of gameplay elements, with the need to switch dimension modes a lot to proceed.   Basically, if you think you’re stuck, you just switch to 3D and there’s usually a hint, at worst, of what to do next.  Mind you, a few areas are a bit mazelike, so switching back and forth to find the next place may take some time (4 worlds took me about 6 hrs, so you get an idea of that).  As you also can switch who you control in your party as well as what special power you get via companions called Pixls, there’s a lot of possible ways to approach some puzzles.  Of course, my biggest annoyance here is that you have to bring up the menu every time to switch, when it would have been nice to have at least one of these on a control if possible.

Dialog and other additions are pretty good (3rd world is a geek’s fantasy, for example), but again, it is very talk heavy for what’s really hard to call an RPG.

So it’s definitely a good game, but, I think it’s very different than I anticipated, and while I’m not disappointed, I know there were those hoping for a lot more platformer action than this game really allows.