DiRT (360) – Review

DiRT  - Cover

It’s amazing the type of variation that one can get with racing games still after so many years of development. Just recently was Forza Motorsport 2 with highly realistic track racing, and then there’s the Need for Speed series that does street racing. But DiRT, developed and published by CodeMasters, offers yet another bit of variety for racing, this time in terms of motorcross. The game is effectively a continuation of the Colin McRae motorcross series featuring himself helping you through the game. Most of the game is pretty well done and does a decent job of simulating various types of terrain, but otherwise it lacks much of the staying power that other racing titles have, in part to a rather weak online multiplayer aspect.

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DiRT (360) – Initial Impressions

I will say this, that while the demo actually came out before the game (what a surprise!), the demo only had a single race mode that really didn’t display the best of this game.

It’s NOT as graphically amazing as the PS3 Motorstorm, but it’s sufficiently pretty for a next-gen title.  And after play Forza 2 a lot, having two different in-the-cockpit views, including the safety meshing, makes for an interesting gameplay experience (there’s also bumper view, hood view, and two trailing cam views incase you need to see more of where you’re going).

There looks like there’s about 6 different single player modes, including a full-on race mode against other cars at the same time, “crossover” tracks against 1 other car, and then timed courses where you need to go as fast as possible on twisty terrain which can be quite harrowing.   Career mode is a large pyramid structure; you need to complete races and accumulate points going left to right and down to top to get to the single ultimate career race series.  Like most racing games, you earn cash to buy new cars, 43 in all.

Haven’t tried online yet.

I will say that the menu system/loading screens are the most interesting and beautiful ones to look at (same as in the demo)  in a long time, like floating panels within a large 3D environment, yet they move fast from one selection area to another.  Plus at the start of career mode, the announcer quickly (5 minutes) gives you a low-down of how everything works from the menus side, which is pretty nice as well.