Sonic and the Secret Rings (Wii) – Initial Impressions

So far, compared to the “next gen” Sonic the Hedgehog game for the PS3 and the 360, this is much better.  The game used, for lack of a better way to describe it, the Handlebar form (Smooth Moves) for controlling Sonic, which does limit you to a virtual rail to play along.  Tilting the remote forward moves forward, tilt backwards for backwards and side to side for the obvious.  Jumping is on a button, but you can do homing attacks by quickly pushing the remote forward when the enemies are highlighted in red, which can make some of the chain attacks a mini-workout at times.

The game has about 7 main levels (excluding the tutorial stuff), but each level has multiple challenges on it, including ring collection, completing a section in a limited amount of time, and the like, so there’s about 100 challenges or so in the game.  Unfortunately, while the gameplay is better, the loading times can be a killer on this so it takes just a lot of time to finish a mission and to either retry it or go to a different one.  But I hope the gameplay is going to improve upon what I’ve seen already so that this is more an annoyance and not yet another bad mark against the game.

Sonic The Hedgehog (PS3) – Initial Impressions

Well, let’s say, it’s a Sonic game (more in line with Sonic Adventures as you have a main area where you talk to people and get your missions), but… the graphical power is rather unimpressive (there’s non-negliable slow down in parts of the main area!)

Add to the fact that when you are actually running fast, it doesn’t feel like you’re running fast — certainly not the same impression I got from the past 3D Sonic games.  A few of the other ‘standard’ moves feel off as well, and camera control also seems to have some of the same problems as well.

Worst, when you get a chance to play as Tails, it’s completely changed from past games – Tails can’t spin attack but instead, ahem, “lays” egg bombs that he then throws at foes.  It feels completely wrong from what I’d expect.

The promise of the final boss character hinted at the opening cinematics seems something similar to the final Chaos form from Sonic Adventure 1, but don’t know if that type of payoff will occur yet in the game.