Stuntman Ignition (360) – Review

Ignition coverThe original Stuntman game was interesting: the concept of being a stunt driver seemed to fit the video game mentality perfectly, but the execution of the game was horrible; between long load times and very tight stunt requirements, it made it difficult to run through each stunt enough times to know the entire stunt ahead of time, and then repeating it to get the timing and actions down right, taking much of the fun out of the game. The original game was produced by Reflections Interactive and distributed by Atari, but THQ has taken over development of the sequel, Stuntman: Ignition, with development by Paradigm Entertainment. The sequel has definitely learned a lot of lessons from the first game, with stunt courses being a lot easier and a lot more forgiving to pull off, but with this improvement creates the problem of the game being almost too easy to clear (though presents a score-mode to challenge you to be perfect) and making the value of the next-gen title a bit questionable.

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Stuntman: Ignition (360) – Initial Impressions

I already had tried and stated some of the things about the demo that make this game about ten times better than the original Stuntman game.  Notably: there’s a couple ways that you can play through the stunt completely (not quite sandboxing it, but close enough) either by switching to easy mode which gives you the opportunity to miss more stunts, or as long as you don’t miss a critical jump or the like, you can continue even knowing that you failed.  In order to clear a stunt, you still have to play through the entire stunt without missing 5 required stunts, but getting there is much less of a pain than it was in the first game.  Playing through a few more levels, the timing feels a bit more comfortable as the game encourages you more to score more via chaining stunts instead of just finishing a stunt and moving on.  They add motorcycles that can wheelie and also slide under low obstacles.  You can still put together your own stunt courses as well as a challenge mode where you have to meet certain requirements with the course you built (similar to TrackMania’s Puzzle modes).  There seems to be a lot more ‘pick and go’ options as well.

The only concern I have presently is that there’s a total of 6 movies with 6 scenes in the game, so I’m hoping its not too short.  It does look like you can’t just wimp through all the stunts; movies don’t get unlocked until you achieve a certain ranking and that can only be improved by gaining better score ratings on individual scenes.  I haven’t had this problem yet of having to go back to do better, as I only got through the first movie last night, but I don’t expect this to be a critical show stopper (eg I doubt its the case that you can’t do the last movie if you haven’t 5-starred all the previous stunts).

So far, so good…