NEWS: Relocation

I’ve worked to move this blog to my own server w/ WordPress at http://gaming.masemware.com which gives me a bit more control on how things work as well as the ability to add other helpful feedback.¬† Future posts will be posted there though I think I will drop URL links here as those occur.

Phoenix Wright: Ace Attorney – Trials and Tribulations – Review (DS, Import)

Ace Attorney - Trials and Tribulations - CoverThe third entry in Capcom’s Ace Attorney series, Phoenix Wright: Ace Attorney – Trials and Tribulations, continues with the same core gameplay and presentation from the previous games, but manages to bring a much more interesting story with elements that carry over not only between cases, but as well as from the previous two games. While there’s the usual issues with the text display being naggingly slow when you want it fast, or that there’s a few puzzles that may take a bit of time to wrap your head around, the game is the strongest entry in the series to date. (Of course, it should be noted that I am reviewing the Import version, which has the “early” English localization which does have a few notable flaws, which Capcom says they will have fixed for the North American version. I am ignoring any such problems in my review).

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Phoenix Wright: Ace Attorney (DS) – Review Repost

Ace Attorney - CoverFor those that miss text adventures or LucasArts style games, or like anything offbeat, Phoenix Wright: Ace Attoney for the DS is definitely a fun, strong plot and character-driven game that can fill the niche with some pretty good brain-teasing puzzles.

Phoenix Wright, simply, is one of those odd Japanese games, based weakly on their classic dating sims, that has been translated to English and brought onto the DS platform. In Phoenix Wright, you play as Phoenix, a just-off-the-bench defense attorney on his first 5 cases in court, defending the innocent of murder charges. The game is set in the near future, where the justice system has been radically revises as to have all criminal court cases take at most 3 days, thus requiring a significant burden of proof on the defendant. As the player, you have to work your lawyer-y skills in court to disprove witnesses’ testimony with evidence and information that you collect, and prevent the prosecution from overruling you. The game, while based on the idea of Japanese dating simulations, feels that it has strong comedic influences from the Adult Swim show, “Harvey Birdman: Attorney at Law” in that shouts of “Objection!” and “Hold it!” stand out like the cartoon onomatopoeia effects from Batman, key points are punctuated with fighting sound effects, and the bumbling attitude of Phoenix, though the game’s plot is still (mostly) firmly grounded in reality. I think it’s more that stateside, without the popularity of Harvey Birdman, this game would have had little chance to succeed without a major media push, but with it, the game can easily become popular by word-of-mouth.
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Stuntman Ignition (360) – Review

Ignition coverThe original Stuntman game was interesting: the concept of being a stunt driver seemed to fit the video game mentality perfectly, but the execution of the game was horrible; between long load times and very tight stunt requirements, it made it difficult to run through each stunt enough times to know the entire stunt ahead of time, and then repeating it to get the timing and actions down right, taking much of the fun out of the game. The original game was produced by Reflections Interactive and distributed by Atari, but THQ has taken over development of the sequel, Stuntman: Ignition, with development by Paradigm Entertainment. The sequel has definitely learned a lot of lessons from the first game, with stunt courses being a lot easier and a lot more forgiving to pull off, but with this improvement creates the problem of the game being almost too easy to clear (though presents a score-mode to challenge you to be perfect) and making the value of the next-gen title a bit questionable.

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Stuntman (PS2) – Review Repost

Stuntman - CoverStuntman is one of those few games that really should be able to sell themselves from the concept alone, however, the game fails rather spectacularly due to a number of gameplay and performance features that seem to be easily corrected.

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