God of War 2 (PS2) – Review

God of War 2 - CoverGod of War, developed and produced by SCEA, made a large impression on the gaming community when it came out 2 years ago (nearly to date), bringing life back into the stale genre of combat action games. With its success, a sequel was no surprise, but while the same developers could have stayed the course, they have instead started with a much more epic story and quest, and tweaked the gameplay just so in parts to make the sequel God of War 2 a much more impressive title, and maybe one of the top games for the PS2.

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God of War (PS2) – Review Repost

God of War - CoverGod of War, to put it simply, is extremely gory and violent event for taking place in ancient Roman times, but is an excellent gaming challenge and a reasonably fresh approach to platformers.You play Kratos, a mortal on a vengeance against the god Ares, who is currently attacking Athena’s city of Athens. We quickly find out Kratos is much more than mortal–he wields lethal blades on chains, and cares little for fellow mortals. As Kratos rescues the Oracle of Athens, he finds that the only way to stop Ares is to obtain Pandora’s Box from a temple set to safeguard it for all time, and then to use it’s power against Ares.

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God of War 2 (PS2) – Initial Impressions (~5hr)

I guess it does help that the demo disk is basically the immediate start to the game, maybe toned up a little. Some of the problems that I noted from the demo actually disappear shortly after the demo ends.

Not going too much down the spoiler path, but it helps to note that God of War 2 starts shortly after the events of God of War 1, in that Kratos is fully powered up and thus seems unstoppable. This is true through the demo and about 2 more ‘scenes’ after it, but shortly after that , the plot basically strips Kratos of all his power (a fair way to complete reset the character’s strength) so now you have to build up all those power again. This helps reduce the issues with repetition because a lot of the bestiary requires more than just quick attacks to defeat.

The scale of action in the demo is impressive, but gets even better when you get out from that first segment. For example, at some point you need to platform around a giant ice titan to take out its eyes, or even 4 huge steeds that drag an island towards jumping reach for you. And as with the first, the game rarely blinks in terms of graphics output and naught a loading screen save after you die and have to restart.

There’s definitely a lot more to be said on using techniques to take down bosses. Blocking becomes more important than it was in the first, as well as dodging and knowing the differences in the timings of your various attacks. There’s also a bunch of new weapons that you gain instead of just reusing the same powers. There’s also a dash of Prince of Persia: Sands of Time in that you have a power that slows down time, useful both in battle and puzzle solving.

I still can only take the game a few hours at a time, as there’s just enough need to button mash to make my hands tired after a while. However, this is definitely looking to better it’s predecessor quite well at the pace it’s going.

(And widescreen and progressive scan really do help, though as noted elsewhere, you’re only going to get 480p from the game on the ps3 as opposed to the rumored 720p that may have been said).

God of War II (PS2, demo) – Initial Impressions

I was able to get a copy of the God Of War II demo disk (available at most EB/Gamestop locations if you ask nicely).

It’s about a good 30 minutes of play including what appears to be a start of a boss battle, but includes the basic platforming elements and so forth.  It’s all well and good, and looks fine (the menu seems to allow both widescreen and progressive scan support, but I didn’t notice a difference, and I don’t know if that’s a limitation of the demo or just the limitation of the PS2 (note, playing through my PS3).

However, my consider is that while it is more of what made the first God of War great, it, so far, is basically just that – more of what God of War was.   Even after 30 minutes, my fingers were tired from the repetitive button mashing for the main melee attacks.  I haven’t caught anything significantly new yet (thus, there may be better attacks and magic one can use later in the game as you are limited to just a few in the demo.    But, I don’t know, maybe I was hoping for a little more variety in gameplay as, while there is story, it’s not critical to progressing forward in the game.  Maybe there is, but I would think that as a demo, you’d want to make sure the player gets a taste of that.  Instead you start with what appears to be the first part of the game, and thus you’re doing all the basic stuff.

(And those that may have seen a certain minigame in action in video around the net, well, you’ll find the area where that takes place in the demo, but apparently that part’s not in it, maybe as to keep the demo ‘clean’ (my copy says RP: Rating Pending, but I’m certain that minigame would have easily made it M by itself).

I’m still looking forward to the game, but I really hope it isn’t just the rehash that I saw in the current demo.