Flower (PS3) – Review

Flower-cover Flower, a downloadable title for the PS3 from thatgamecompany follows up on their previous flOw game, making it less a game with objectives and more an experience to relax with. It’s a very simple game to learn, and won’t take much time to complete, but it’s a game to take in its beauty, visual and audio experience, and relaxing demeanor.  It is a tad costly for the brief experience, and certainly not going to be a hard core game, but it is still a excellent product.

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Fracture (360) – Review

cover Fracture, created by Day 1 Studios and published by LucasArts, makes its claim to fame by adding in the concept of “terrain deformation” to a third-person shoot to alter the environment for both progressing in the game and defeating foes.  Unfortunately, while the mechanic certainly works, the whole game is mostly a mess with a weak story to try to justify the mechanic and gameplay that really doesn’t make the most of the mechanic, while also being on the shorter side.  I strongly recommend trying the demo even before hitting the rental store on this.

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Dark Sector (360) – Review

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Dark Sector by Digital Extremes and published by D3 Publisher, is a third-person "shooter", in the sense that while there are guns, the primary feature is a "glaive" that your character gains early in the game that can be used both offensively and to solve a handful of puzzles as you work your way through the game.  The game is not bad; it’s a fair challenge and its presentation of new gameplay elements is well paced.  But as a game with any lasting power, its weak story and uninspired gameplay and design make it hard to put this as anything but a rental to try and see.

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Call Of Duty: World at War (360) – Review

cover With this iteration of Call of Duty flipping back to Treyarch, Call of Duty: World at War returns to the historical setting of World War II, this time focusing on two theaters of war that haven’t been explored in depth: the Russian invasion of Germany, and the retaliation of America on Japan.  While the game does little to change up the formula of the game (including keeping some of the more disliked elements such as infinite enemy respawns, while using the same experience-based approach to multiplayer as Call of Duty 4), the game is otherwise a decent and solid title

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Shin Megami Tensei: Persona 4 (PS2) – Review

cover Shin Megami Tensei: Persona 4 from Atlus is a JRPG based on very traditional, turn-based combat combined with dating simulation-like elements that doesn’t, at first, vary much from its predecessor, Persona 3.  However, as you start to get into the game, you’ll notice several improvement on the already successful formula that make the game much more enjoyable and management, with possibly a slight reduction in its difficulty as a result.  Regardless of that, the game is very easy to get into and is definitely one to try if you are on the fence about JRPGs; the characters and story are quite well done, as well as the presentation, and the game promised a hefty dose of playtime but presented in a manner that can make it more distillable to the end user.  It is a definite must-have title for any RPG fan in the first place.

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F.E.A.R. 2 – Project Origin (360) – Review

cover The first F.E.A.R. (First Encounter Assault Recon) game was a decent game for its time, combining elements of a first person shooter with aspects of horror and suspense films to create an dark and scary experience.  While FEAR 2: Project Origin attempts to continue both the gameplay and the story in the same fashion, still having you chase down the nearly omnipotent Alma before she brings destruction to the world, there are several places where it faults mostly for doing more the same and not really attempting to distinguish its gameplay from other first-person shooter games, as well as for having too much broadcasting of soon-to-take-place surprise events, thus diminishing it as a horror title.  There are still faults from the first game’s overall design that also linger.  It’s still does a good job when it gets to the horror-aspect setpieces, but the points in between are mundane.

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