Metroid Prime 3: Corruption (Wii) – Initial Impressions

I played through about the first hour of this yesterday (that is, up though the first boss); the trouble with those Wii games that actively engage both hands that if you’re not used to it, it’s hard to jump in and do long doses at the start (had the same problem with Zelda for example).

However, I have to say that the word about the control scheme being near perfect holds true – yes, I’m still at the stages of trying to get used to all the controls, but they feel tons more natural than Red Steel’s version.  The lock-on with side aiming is a very nice feature.  My only nit is that the “pull-twist-push” actions for door seals seem difficult to pull off, the same issue I had with Elebits’ door handles, because of the in/out motion with the remote seeming to not be registering well.  I believe there’s a setting on the Wii main menu that might help that, so I’ll check that again.  The only nit is the scan visor activation process which requires a bit more finger movement to hit the “-” key, then to select the visor, THEN to aim and target the scan area.  Again, haven’t gotten far enough to determine if this could have been mapped any differently.

I’m trying to figure out if the graphics look any better than the GC Prime games — certainly after playing lots of 360 games at 1080i and coming back to 480p, jaggies are very notable, but ignoring that, it doesn’t seem like the engine pushing too much beyond what Prime was doing before on the GC — not that this wasn’t bad or the like.