Persona 3 (PS2) – Midgame Thoughts

With a tad under 20 hrs under my belt for this game, I’ve got a better feel for it.

The game is closer to a roguelike random dungeon crawl game (like Nethack or Angband) than your typical RPG – basically, you’re not wandering a large overworld, and there’s only one dungeon with about 200+ floors which you need to tackle progressively as your party gains levels, and the like.  A handful of levels have minibosses and special teleports to allow you to move to those levels quickly if needed (eg saving before the minibosses), but progression in the tower is limited by events that happen with the game timeline.  Specifically, each full moon within the game brings a major attack (larger boss battle) which plays more like a traditional RPG and once that’s cleared a barrier in the dungeon opens to allow further exploration.  Between that and the ability for your party to become tired and thus less effective in battle keeps the pacing of moving through the dungeon at a limited pace.  The major nit I have so far is that between these tiers (separated by these barriers) the difficulty of the monsters takes a noticable jump instead of the smoother change within a tier.  I had about 5 or 6 times where I was progressing past this tier for the first time and hit a stack of monsters that had insta-death spells or multiple opponent attacks and died (annoying, if your character dies, that’s Game Over, even though you can revive dead players).   I found that it’s necessary to delve about as far as you can feel comfortable, even if that doesn’t get you to one of the trigger points, and then go back, save, rest up, regroup, collect recovery items, and all the usual bookkeeping needed in the game before trying to delve again.  This approach, it took me 3 tries to get to the next teleport point, and I gained a good deal of leveling for it.

Then outside of the dungeon, you have to go around and make friendships with fellow classmates and other people in the town.  Each of them represent one of the major arcana in the tarot, and for each social link level, you gain access to another Persona of that arcana.  Thing is, you start to have the same problems you have with The Sims in balancing which relation you develop, but fortunately, at least as far as I can tell, these can’t go backwards, so it’s just a matter of finding the time do a bit of something with everyone.

The Personas ALMOST work like Materia from FF7 – the one active at the end of battle gains experience which can give them new powers, and a special room allows you to create new ones by fusing 2 or more together – though of course you need to be of sufficient level and have the right arcana to hold it.  These use up the existing personas but there’s a registry that you save Personas and then spend cash to pull them out after they’ve been exhausted by fusion.  You also are limited in the number of Personas you have equipped, so the game encourages you to keep making new ones as you go along.

The game mechanics are definitely interesting, but they do allow the game to fall into a bit of a rut as between dungeon diving and dealing with friends, it’s pretty much the same.  The overarcing plot isn’t very deep (as yet) which at least makes the game easy to digest in small chunks, so I’m not worried about rushing to finish this one  before some of the big games start coming out this week – it’s a title I’ll be able to step back to after I finish those.  (Normally, I like to finish an RPG all the way through, but I don’t believe I need to worry too much about this this time.)

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Persona 3 (PS2) – Initial Impressions

This…is a weird game.

I’ve watched some screwed up anime before (Lain, Neon Genesis Evangelion)  and the story of this game is already there, only after the first hour of play.  Unlike a traditional RPG, the combat side is a bit less emphasized (it took 45 minutes to get to a battle), and inbetween is a mix of Bully like elements (improving your performance at school) and Japanese dating-sim parts, as your friendships with the characters will affect your combat.

I get a very Killer 7 vibe from this game as well – it’s not so much in stat-building (yet) as it is making sure to play out scenes to completion.