Touch Detective (NDS) – Review

Touch Detective CoverWith the success of adventure games such as Phoenix Wright on the DS, other titles were sure to follow. “Touch Detective”, developed by Beeworks and published by Altus, is another DS point-and-click adventure, and while the presentation of the game is stellar, seemingly making a game aimed at a young gamer work as an enjoyable game for older gamers, the gameplay and puzzles are lacking the spit and polish that most point-and-click adventure game players will have come to expect.

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Touch Detective (NDS) – Initial Impressions

This is pretty much (to some extent) like old style LucasArts games, save for using the touch screen to touch where you want to go, and what to interact with, which is all pretty straightforward.

The part I’m trying to deal with is that, I want to say it’s a game for yonger female gamers, but the writing is way too witty to be limited to just that.  You play as a young MacKenzie, a girl that’s got a detective agency, and you interact with other girls around town as well as other NPCs, solving mysteries for your friends.  However, besides having the touch screen to show the active area, the top screen shows a closeup of MacKenzie, with facial and body expressions matching her reactions and though bubbles that appear to comments made simultaneously to the conversion on the lower screen.  A character may be going off on a rant, with MacKenzie thinking “Here we go again…”, or MacKenzie may offer to take a case, but be thinking to herself “I have no idea what I’m doing…”.  It’s a very cute mechanic, and if you’re a speed reader (fortunately text speed is pretty good), you’ll possibly miss some of these.  The game itself isn’t hard – it’s just usually a matter of finding the right object to click to discover something new, but I’ve only done part of the first case so there may be more later.