Grand Theft Auto 4: The Lost and Damned (360) – Review

gta-iv-the-lost-and-damnedcoverThe Lost and Damned is the first "episodic" content for Grand Theft Auto 4 (with promise of at least one more episode).  As downloadable content, the addon describes simultaneous events in Liberty City with those in the main game, but now from from the perspective of one of the side characters, a leader of a old-fashioned motorcycle club, with his path crossing that of Niko several times.  While the game does little to change the standard mission approach from GTA4, it does toss in a few new gameplay elements, weapons, and other features to make it a worthwhile download for its high cost.

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Grand Theft Auto: Vice City Stories (PSP, PS2) – Review

Vice City Stories - CoverGrand Theft Auto: Vice City Stories (VCS), developed by Rockstar North and Leeds, and distributed by Rockstar Games, is a prequel to the events in Grand Theft Auto: Vice City, but adds several new features to the game to make it feel much less like an expansion pack that Grand Theft Auto: Liberty City Stories did compared to Grand Theft Auto 3. The new features, in addition to a new soundtrack, returning voice actors, and Phil Collins (!), really help to make this game shine as a worth sequel to Vice City, and is highly recommended for anyone that is looking for some GTA action to tide them over prior to the release of Grand Theft Auto IV.

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Grand Theft Auto: Liberty City Stories (PS2, PSP) – Review

Liberty City Stories Cover (PS2 version)Adapting the Grand Theft Auto games to the PSP seems like a no-brainer particularly to help boost the lagging sales of the portable console, just as Grand Theft Auto 3 was successful in boosting sales of the PS2. Certainly, one can expect certain concessions to be made to work within the limited PSP scheme, but with Liberty City Stories, developed by Rockstar’s Leeds and North divisions, and published by Rockstar games, there may have been too much made in the graphics department and too little in the controls. Furthermore, the game adds little new to what GTA3 provided, making the game feel like a rehash rather than a sequel.

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Grand Theft Auto: Vice City Stories – Initial Impressions


Got a few hours down into GTA:VCS today. So far, it’s pretty good:

  • You can change the control scheme to use the dpad for movement and aiming instead of the analog nub. THANK GOODNESS.
  • There’s some hints that they’ve listened to critiques about the GTA series (in general) and maybe have taken from Saints Row (though given the release of that with the development time, I’m guessing they had similar ideas). When you end up at a hospital, you have the taxi to take you back to the last mission (as from GTA:VC), as well as the option to buy back the weapons you had before you entered the hospital for a ‘small fee’. There’s several facilities that you want to take over; to do that, you need to do several missions for them which will increase your reputation with that facility, and will earn you more cash on a daily basis (no more running between all the properties you own to collect this as well). VCS
  • You start near the airport (effectively the complete opposite side of the city), so you get to explore this area more. Unfortunately, the entire map is not open at the start, but save for going into or out of buildings, I’ve yet to hit a loading screen while just driving around.
  • Most of the missions have been the same-old, same-old. Nothing yet really ‘new’.

Still got a ways to go on the game, but so far no annoying accurate aiming missions yet like an early one in GTA:LCS.