Guitar Hero: Aerosmith (360) - Review

cover Guitar Hero: Aerosmith is the second expansion/spin-off of the Guitar Hero, the first being the rather dismal Guitar Hero Encore: Rocks the 80s.  This time around, RedOctane and Neversoft have focused the game on the career of one of rock’s more influential bands, Aerosmith, providing a song list with more than half the titles from the band, the rest from groups that Aerosmith based their style on or similar genre-wise.  While the game shows a lot more effort by the developers than Rocks the 80s, the fact that the game is short is a major problem, and likely puts this in the rent column for all but die-hard Aerosmith fans.

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The World Ends With You (NDS) - Review

cover The World Ends With You is a non-traditional RPG from Square Enix and Jupiter for the Nintendo DS that uses a battle system that involves a lot of use of the touchscreen.  There are a lot of gameplay aspects within the game, but the game itself is wisely crafted around those elements to allow you to use as many or as little of the elements as needed, effectively letting you drink as much of the game as you want but tempting you with better rewards if you take on the added challenges.  This approach, as well as the overall combination of tight gameplay, interesting story, and outstanding design, make this one of the most impressive RPGs that I’ve seen in a long time.

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LEGO Indiana Jones: The Original Adventures (360) - Review

cover LEGO Indiana Jones: The Original Adventures is another LEGO-based game from Traveler’s Tales, who have previously done both LEGO Star Wars games.  While there are several elements that are reused, and much of the general gameplay hasn’t changed much, they have refocused the general approach on the adventure genre and solving puzzles to progress in the game, making it feel pretty fresh and showing that the series has more legs with other popular franchises.  The game is generally on the easy side and is a bit short, but it is entertaining throughout.

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Lost Odyssey (360) - Review

cover Lost Odyssey is a turn-based role playing game developed by Mistwalker studios and distributed by Microsoft Game Studios.  The game has a number of similarities with Blue Dragon, also from the same studio, in both looks, gameplay, and other aspects.  However, while it introduces a number of interesting game elements, the overall approach to the game as well as odd loading times for a next-gen console game make it very tedious to work through.

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NEWS: Relocation

I’ve worked to move this blog to my own server w/ WordPress at http://gaming.masemware.com which gives me a bit more control on how things work as well as the ability to add other helpful feedback.  Future posts will be posted there though I think I will drop URL links here as those occur.

Phoenix Wright: Ace Attorney - Trials and Tribulations - Review (DS, Import)

Ace Attorney - Trials and Tribulations - CoverThe third entry in Capcom’s Ace Attorney series, Phoenix Wright: Ace Attorney - Trials and Tribulations, continues with the same core gameplay and presentation from the previous games, but manages to bring a much more interesting story with elements that carry over not only between cases, but as well as from the previous two games. While there’s the usual issues with the text display being naggingly slow when you want it fast, or that there’s a few puzzles that may take a bit of time to wrap your head around, the game is the strongest entry in the series to date. (Of course, it should be noted that I am reviewing the Import version, which has the “early” English localization which does have a few notable flaws, which Capcom says they will have fixed for the North American version. I am ignoring any such problems in my review).

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Phoenix Wright: Ace Attorney (DS) - Review Repost

Ace Attorney - CoverFor those that miss text adventures or LucasArts style games, or like anything offbeat, Phoenix Wright: Ace Attoney for the DS is definitely a fun, strong plot and character-driven game that can fill the niche with some pretty good brain-teasing puzzles.

Phoenix Wright, simply, is one of those odd Japanese games, based weakly on their classic dating sims, that has been translated to English and brought onto the DS platform. In Phoenix Wright, you play as Phoenix, a just-off-the-bench defense attorney on his first 5 cases in court, defending the innocent of murder charges. The game is set in the near future, where the justice system has been radically revises as to have all criminal court cases take at most 3 days, thus requiring a significant burden of proof on the defendant. As the player, you have to work your lawyer-y skills in court to disprove witnesses’ testimony with evidence and information that you collect, and prevent the prosecution from overruling you. The game, while based on the idea of Japanese dating simulations, feels that it has strong comedic influences from the Adult Swim show, “Harvey Birdman: Attorney at Law” in that shouts of “Objection!” and “Hold it!” stand out like the cartoon onomatopoeia effects from Batman, key points are punctuated with fighting sound effects, and the bumbling attitude of Phoenix, though the game’s plot is still (mostly) firmly grounded in reality. I think it’s more that stateside, without the popularity of Harvey Birdman, this game would have had little chance to succeed without a major media push, but with it, the game can easily become popular by word-of-mouth.
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Stuntman Ignition (360) - Review

Ignition coverThe original Stuntman game was interesting: the concept of being a stunt driver seemed to fit the video game mentality perfectly, but the execution of the game was horrible; between long load times and very tight stunt requirements, it made it difficult to run through each stunt enough times to know the entire stunt ahead of time, and then repeating it to get the timing and actions down right, taking much of the fun out of the game. The original game was produced by Reflections Interactive and distributed by Atari, but THQ has taken over development of the sequel, Stuntman: Ignition, with development by Paradigm Entertainment. The sequel has definitely learned a lot of lessons from the first game, with stunt courses being a lot easier and a lot more forgiving to pull off, but with this improvement creates the problem of the game being almost too easy to clear (though presents a score-mode to challenge you to be perfect) and making the value of the next-gen title a bit questionable.

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Stuntman (PS2) - Review Repost

Stuntman - CoverStuntman is one of those few games that really should be able to sell themselves from the concept alone, however, the game fails rather spectacularly due to a number of gameplay and performance features that seem to be easily corrected.

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Stuntman: Ignition (360) - Initial Impressions

I already had tried and stated some of the things about the demo that make this game about ten times better than the original Stuntman game.  Notably: there’s a couple ways that you can play through the stunt completely (not quite sandboxing it, but close enough) either by switching to easy mode which gives you the opportunity to miss more stunts, or as long as you don’t miss a critical jump or the like, you can continue even knowing that you failed.  In order to clear a stunt, you still have to play through the entire stunt without missing 5 required stunts, but getting there is much less of a pain than it was in the first game.  Playing through a few more levels, the timing feels a bit more comfortable as the game encourages you more to score more via chaining stunts instead of just finishing a stunt and moving on.  They add motorcycles that can wheelie and also slide under low obstacles.  You can still put together your own stunt courses as well as a challenge mode where you have to meet certain requirements with the course you built (similar to TrackMania’s Puzzle modes).  There seems to be a lot more ‘pick and go’ options as well.

The only concern I have presently is that there’s a total of 6 movies with 6 scenes in the game, so I’m hoping its not too short.  It does look like you can’t just wimp through all the stunts; movies don’t get unlocked until you achieve a certain ranking and that can only be improved by gaining better score ratings on individual scenes.  I haven’t had this problem yet of having to go back to do better, as I only got through the first movie last night, but I don’t expect this to be a critical show stopper (eg I doubt its the case that you can’t do the last movie if you haven’t 5-starred all the previous stunts).

So far, so good…