Grim Grimoire (PS2) – Initial Impressions

Just a note that this is slightly spoilerish, though if you’ve read any pre-press literature for the game, it’s not revealing anything new.

The game is done in a very similar graphics style as Odin Sphere including what appears to be the same artist, but also the same use of 2D “living” art, and the like.  It is definitely up there among the pretty games.

The game as far as I’ve gotten is a simplified RTS.  There’s resource gathering (using elves to mine mana), offensive units, and more.  So far, I’m still in the “training” portion of the game where each unit is introduced, but so far nothing terribly hard.

What I’m waiting to see is how the time loop comes into play.  Your character, after 5 days, will be brought back to day 1, and will try to prevent events from happening a certain way, but I don’t know if you make choices or gameplay decisions that affect the direction of this plot.  I’m really hoping for something like a Legend of Zelda: Majora’s Mask type experience where, as you play, you learn what you need to and when you need to be at places to stop events, but in this game, the time resolution is by “days”, each day comprising a bit of story/plot and then an RTS battle, so I don’t necessarily see how that will play out.   I’m going to try to at least work through one loop today to see if it’s just a linear plot or if there’s more flexibility given what the player does. If Odin Sphere is any indication, there’s more than just a linear plot involved, but we’ll see.

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