MotorStorm (PS3) – Initial Impressions

I’ve heard people say that MotorStorm is going to be the system seller for the PS3.  Unfortunately, I really beg to differ, so far, despite it being one of the two better games for the system to date (along with Resistance: Fall of Man).  The concept is sound: dirt/mud racing in the mesa valleys of the southwest in 5 different types of vehicles (motorcycles, ATVs, buggies, stock cars, and trucks), and the graphics look really nice and all, getting the muddiness and griminess of the race down well, but…

Things seems a bit more sluggish than expected for dirt racing – while I wouldn’t hold the game “FlatOut” as a prime example of a great dirt racing game, I felt I had more control there.  And you can’t go too easy on the track lest you get overtaken quickly.  Of course, I’m just starting so it may get a bit easier, but I’m not impressed.  While you can switch on the Sixaxis to use it as a motion control (like with the Wii), it seems even worse — and here’s where the lack of rumble really screams out.

Add to this that the menus and other parts of the game are just really slow — we’re talking close to PSP loading times, which there is no reason for that here.

I need to give it more time to give it a more fair assessment but as it stands now, I’m not impressed at all.

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One Response

  1. Intro:
    This game is what defines real off-road terrain racing! The game is just visually jaw-droppingly gorgeous. The game is so smooth and dripping with testeronic atmosphere, you’d swear its some kind of Mad Max movie and not think its possible as a game, it’s that good.

    Think Mad Max combined with a lash of Flatout, Road Rash, Daytona, Big Motha Truckers and you’ve got a winning formula. There is a vast variety of vehicles in this game and each one performs and handles independently.

    Physics:
    Wow, this is what we’re talking about, the crash damage physics in this game are second to none (bar reality!) lol Vehicles dent and crumple, debris scattered everywhere and they STAY on track, so you’ve got to be extra careful when you go round the second time as the debris of a car will, and has many a times hinder your efforts!

    Road Rash stylee:
    Remember Road Rash on the good old Megadrive? Well subsequent games after the 16bit classics were never quite the same (except for 3DO/PS1 versions). In Motorstorm you can choose to race with bikes and really mix it up with rivals. You can taunt your opponents as well as (wait for it, drum rolls…) punch and smack your riders off their bikes! YAY! 🙂

    Online:
    This is the icing on the cake, the game is pretty much rock solid and smooth, there is no lag even on a 1mb connection. The lobby can be a bit convoluted at times but once you start getting into the swing of things it’s a doodle. Online Motorstorming has never been so much fun!

    Sonic-boom:
    The sound effects are very well done too, revviing of engines, screeching tires and best of all are the ear-wincing sounds of crashing n big booming explosions!

    There is a variety of music tracks played throughout the game and most of them suit the game’s theme quite appropriately. One track which stands out in particular is by Pendulum, its a very catchy and distinct track with lashings of drum’n bass. It’s so good that it had me buying their whole album!

    Overall:
    Motorstorm’s a great game, you’d never have the same race twice – from the makers of WRC (World Rally Championship), Evolution Studios have done a fantastic job for the gaming world! A sequel is in the works too, let’s hope they enable rumble/vibration as well as viewable/saveable replays. It’s also been said that the Motorstorm engine will be used in forthcoming PS3 future-racer>>>> WIPEOUT! 🙂

    8/10

    Pros: Incredible graphics, Incredible Physics, Challenging A.I.
    Cons: Lack of offline multi-player modes, Lack of replays, Convoluted lobby sytem

    ~~~FunkYellowMonkey(PS3 tag)~~~

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