WarioWare: Smooth Moves (Wii) – Initial Impressions

Even with a good bunch of games behind it, this may be either the key platform seller, or a great catalyst for more new games.

The game plays much as the past WarioWare games – seemingly random minigames that require to reacts in seconds, as they come faster and faster. The access to these games (about 10 different ‘sets’ and several combination levels) are the same, as well as the usual features (longer mini-games, ability to play any minigame until you drop, etc.) are there.

The key feature is that the Wiimote is used in so many different ways. Each game starts with a ‘posture’ for the Wiimote, with about 20 different ones. For example, the usual way you use the remote to interact with the Wii is called the “Remote Control”, while another has you hold the remote to your side like a sword handle, and yet another has you hold the remote on your head. Prior to each minigame you’re told what pose you need for it so you have time to get ready, though between getting them ready and keeping the Wiiremote strap on (which is very highly recommending) this can be a bit tricky, and then in some cases, figuring out the right moves for the game can be tough.

The games themselves are the usual weirdness, and true to the series, the 9-Volt games (“retro”) tend to be the most interesting (including some Nintendogs, Brain Age, Pikman, and Zelda: Wind Waker).

The multiplayer modes (up to 16 players!) involve various forms of outlasting the other players as you get to more difficult modes.

As usual, it’s easy to unlock all the basic modes of play, but the difficulty comes in mastering everything.