Elebits (Wii) – ~8hr

Well, initially the game is fun, but there is definitely a point where it becomes tedious, even though the venues and challenges change, which is something that never happened really with Katamari Damacy.   It could be the fact that the venues become much larger (where I’m at, I’m looking about town for the Elebits, which remain the same size, but now exist in a much larger world), or that I just got through the somewhat annoying zero gravity levels that include a breakage limit – again, initially cool, you quickly realize how gentle you have to be when manipulating objects which sometimes is not the easiest to do with the Wiimote.  (The remote in this game does work in three dimensions – you can push the object by moving the wiimote in any direction including into/out of the screen for forward/backwards movement, and twist the object along the axis from the TV by turning the remote in your hand.  This only gives you 3 directions of movement despite having 1 direction for rotation, so if you need to rotate the object in a different direction, you have to move yourself to do that.)    I’ve also hit several points where the game speed takes a huge hit due to either or both the level size and number of objects on the level; it could also be the physics engine taking up too much time with the game.  While the objects are not high 3D models, they aren’t as simple as KD’s models, and given that the Wii is not a powerhouse, it definitely shows up as lost FPS and doggy controls.

It’s still a fun, unique game, but quickly running into this issue feeling like I’m doing the same stuff over and over and in some cases working just a bit too much for a game.

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One Response

  1. Maybe Zelda will offer you a little more challenge?

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