Elebits (Wii) – Initial Impressions

Elebits may be the Katamari Damacy for the Wii – the type of game that offers unique gameplay (above and beyond the Wii’s control scheme), though it doesn’t have a the quirkyness factor that partially made KD what it is.

Concept is that creatures called Elebits (about the size of tennis balls) hide about a room, some in plain sight, some in closets, drawers, and the like, and some under objects. You use a capture gun to catch these to gain Watts from them, and to lift objects (depending on the power of the gun) to reveal the hidden ones. Once you get enough Watts you can open doors to new areas, or activate appliances that release special power Elebits that can strengthen the power of your capture gun, letting you lift heavier objects. Each level has a total wattage goal you need to achieve in a given time limit, but some levels also include restrictions on how many objects you can break, and how loud you can be as you whip objects about the room. This slow progression of obstacles becoming movable objects reminds me very much of Katamari Damacy, and given that there are special Elebits about each level similar to the King’s gifts, there’s several other similarities. The physics are pretty good too – once you clear a level you can create your own level using objects, almost in a Garry’s Mod approach, and you can set up domino chains and precarious towers. The controls are pretty good, as it does use all 3 dimensions on the Wiimote for manipulating objects.

The only thing I see being more a pain than enjoyable is the break/sound limits on some levels. This is almost comparible to the cow or bear levels for Katamari, in that you may not be aware that something you just did ended the level.

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