Yoshi’s Island DS (NDS) – Initial Impressions

Well, no complaints here – they took the same basic forumla from the first Yoshi’s Island, including the style of graphics and the approach to scoring each stage, add in a few more twists (such as the ability to change ‘babies’ which can affect parts of the level you can reach), and you have a great game already.  It uses the two screens like in Sonic Rush – the level’s shown across both though you can control if you want to see higher or lower than where you are presently.  Have yet to use the touch screen for anything, but I don’t expect that from a platformer necessarily.

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