Posted on May 11, 2007 by masem
Rogue Galaxy, developed by Level-5 (famous for Dark Cloud and Dragon Quest
and distributed by SCEA, has most of the usual trappings of a modern jRPG with both new features that try to expand beyond typical RPG elements as well as those that feel like some of Level-5’s past games. While the story [...]
Filed under: jrpg, playstation-2, review, rogue-galaxy, rpg | Leave a Comment »
Posted on May 7, 2007 by masem
I’ve hit the point in Rogue Galaxy where I’ve gotten all the features of the game explained and/or unlocked, most which are pretty cool… however, the general structure of the game of the common gameplay and combat is starting to wear rather thin.
As mentioned, combat occurs in real time as you explore the level; when [...]
Filed under: jrpg, mid-game-thoughts, playstation-2, rogue-galaxy | 2 Comments »
Posted on May 4, 2007 by masem
So on my personal vow to not run multiple console RPGs at the same time to avoid losing the plot and the like, I’ve now restarted Rogue Galaxy after completing Tales of the Abyss.
I still like most of the basic character growth concept; the Revelations chart (allowing you to unlock new active and passive abilities [...]
Filed under: initial-impressions, jrpg, playstation-2, rogue-galaxy | Leave a Comment »
Posted on February 1, 2007 by masem
Oh, I didn’t even realize this was a Level 5 game (past achievements include both Dark Clouds and Dragon Quest until I got home with it, and their past work definitely shows.
I haven’t unlocked all the mechanics yet, but there’s a definite Dark Cloud aspect where as you collect unique items, you can unlock [...]
Filed under: initial-impressions, jrpg, playstation-2, rogue-galaxy | Leave a Comment »