Rogue Galaxy (PS2) – Review

Rogue Galaxy, developed by Level-5 (famous for Dark Cloud and Dragon Quest 8) and distributed by SCEA, has most of the usual trappings of a modern jRPG with both new features that try to expand beyond typical RPG elements as well as those that feel like some of Level-5’s past games. While the story [...]

Rogue Galaxy (PS2) – Mid-Game Thoughts (~20hr)

I’ve hit the point in Rogue Galaxy where I’ve gotten all the features of the game explained and/or unlocked, most which are pretty cool… however, the general structure of the game of the common gameplay and combat is starting to wear rather thin.
As mentioned, combat occurs in real time as you explore the level; when [...]

Rogue Galaxy (PS2) – Initial Impressions (Again)

So on my personal vow to not run multiple console RPGs at the same time to avoid losing the plot and the like, I’ve now restarted Rogue Galaxy after completing Tales of the Abyss.
I still like most of the basic character growth concept; the Revelations chart (allowing you to unlock new active and passive abilities [...]

Rogue Galaxy (PS2) – Initial Impressions

Oh, I didn’t even realize this was a Level 5 game (past achievements include both Dark Clouds and Dragon Quest until I got home with it, and their past work definitely shows.
I haven’t unlocked all the mechanics yet, but there’s a definite Dark Cloud aspect where as you collect unique items, you can unlock [...]