LocoRoco 2 (PSP) – Review

LocoRoco 2 is the sequel to the popular LocoRoco game, does exactly what a sequel should do – it provides the same fun, if somewhat simple, gameplay with a few added twists which don’t detract from the game’s core entertainment value, keeping the strong presentation in graphics and music that also made the game [...]

Crush (PSP) – Initial Impressions

The concept behind crush is very very similar to that from the recent Super Paper Mario, but I have a feeling the market of people that own a Wii and own a PSP is rather slim.  But still…
The story’s a little weird to start, basically an insomniac using a virtual reality device to try to [...]

Super Paper Mario (Wii) – Review

Super Paper Mario published by Intelligent Systems and distributed by Nintendo, is an effort to combine classic 2D platforming gameplay with RGP elements from the past Paper Mario series, with a few additional twists to make the game interesting. While overall the game is very good, those coming into the game expected to find [...]

God of War 2 (PS2) – Review

God of War, developed and produced by SCEA, made a large impression on the gaming community when it came out 2 years ago (nearly to date), bringing life back into the stale genre of combat action games. With its success, a sequel was no surprise, but while the same developers could have stayed the [...]

Ratchet and Clank: Size Matters (PSP) – Review

“Ratchet and Clank: Size Matters” is the 5th game in the popular shooter/platformer series, though while the previous entries were created by Insomniac Games, this installment comes from High Impact Games, which does include a number of former Insomniac people, and is also the first to appear on the Playstation Portable. While the game [...]

Ratchet and Clank: Size Matters (PSP) – Initial Impressions

So far, so good – there’s always worries in taking a game that was built for the Dualshock and making it into a PSP.  ‘Daxter’ did a good job of this, and I’m glad to say that R&C has made the transition to PSP as well.  The controls allow you to move with the analog [...]

Kirby Squeak Squad (NDS) – Review

While the previous Kirby game for the DS was an excellent outing for the system, it did vary significantly from its predecessors in the gameplay style, relying more on the stylus than a standard platforming system. On the other hand, the latest reinvention of Kirby for the DS, Kirby Squeak Squad, produced by HAL [...]

Castlevania: Portrait of Ruin (NDS) – Review

A continuation on the long-lasted Castlevania series from Komani, Castlevania: Portrait of Ruin keeps most of the same gameplay as it’s previous 2D side-scrolling predecessors, adding a partnering mode previously seen as an unlockable version from Dawn of Sorrow and the use of Quests to give bonuses to the players. The game comes [...]

Yoshi’s Island DS – ~5hr

So far most of the game is good, classic nod back to the original Yoshi’s.
However, I just hit a level mid-4th  world that features ice floors (so you slip easily), narrow ledges over bottomless pits, and worse, bouncing balls that can hit and knock you back that bounce uncontrollably about the stage.
I lost 35 lives [...]

Kirby: Squeak Squad (NDS) – Initial Impressions

Squeak Squad is not a followup to Canvas Curse (in terms of gameplay), but is very much closer to the standard Kirby platformer games, updated to use some DS tricks compariable to New Super Mario Bros or Super Princess Peach.  The standard controls are normal (sucking up enemies to gain power, etc.), but you can [...]