Posted on April 28, 2007 by masem
When LucasArts canned Sam and Max Freelance Police back in March 2004 (as well as a sequel to Full Throttle) despite the team making good progress on the game, many fans feared that killed off any hopes for the adventure game genre. However, as word got around that Telltale Games had acquired the rights [...]
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Posted on March 31, 2007 by masem
“Reality 2.0″ was definitely a different step compared to the previous games, as both the formula was different in the game structure, but also had several nice nods to the geek culture (including a Mario and a Dragon Quest/Final Fantasy and a old Zork text adventure one).
It’s still as short as the others, but now [...]
Filed under: adventure, initial-impressions, pc, sam-and-max-season-1, sam-and-max-season-1-episode-5 | 1 Comment »
Posted on February 28, 2007 by masem
I promise a full review of the ’season’ once all 6 are out, but I will say that Episode 4 “Abe Lincoln Must Die!” felt a lot meatier than the previous installments, though there are still some issues with it’s episodic nature that can get in the way (which is why I plan to replay [...]
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Posted on January 27, 2007 by masem
Pretty much like the last episode, there’s really nothing wrong with the game from all the usual standpoints, but it’s not very long – it just takes less than 2 hours to complete.
I think I figured out the key problem with the game – it’s the fact that by dividing up a game the length [...]
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Posted on December 22, 2006 by masem
Was able to download the next episode of Sam and Max off of Gametap, and, unfortunately, was able to finish it in one sitting today. While most of the technical and creative factors of the game are just as good as the first game, the biggest problem I found was that it was too easy. [...]
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