Posted on November 19, 2006 by masem
.hack G.U., Volume 1 (GU), published by Bandai-Namco for the PS2, is a continuation of the .hack game and anime series. As with the former game, it’s a multi-part game, with latter volumes to come out at a later time. While the game attempts to remove some of the stale gameplay that was [...]
Filed under: dot-hack-gu-series, dot-hack-gu-v1, jrpg, playstation-2, review | 6 Comments »
Posted on November 16, 2006 by masem
Wow, this game is cutscene heavy (moreso than FFX) – this morning , as part of my 45min stationary bike workup, I think I ‘played’ maybe 3 minutes of the game, the rest watching and going between the various story mechanisms. I’m glad there’s a bit more store, but some of the voice acting is [...]
Filed under: dot-hack-gu-v1, jrpg, mid-game-thoughts, playstation-2 | Leave a Comment »
Posted on November 13, 2006 by masem
Unfortunately, I’ve hit the point that made the first series a bit too long and drawn out – while you want to keep leveling (and the game makes no bones about the fact that you have to level up outside the main plot, which is fine with me), the gameplay gets rather repeative really quickly. [...]
Filed under: dot-hack-gu-v1, mid-game-thoughts, playstation-2 | Leave a Comment »
Posted on November 1, 2006 by masem
I know that the first 4 game series for .hack was hit or miss with some. The random dungeon/world approach sat well, but with a lot of repetition and a plot that meandered for a while, plus extended likely too much over 4 disks, made it a somewhat average game.
The new series looks to correct [...]
Filed under: dot-hack-gu-series, dot-hack-gu-v1, initial-impressions, jrpg, playstation-2 | Leave a Comment »