Crisis Core: Final Fantasy VII (PSP) – Review

Following on the success of the immensely popular Final Fantasy 7 and the various spin-offs and media from that work, Square Enix has turned to a portable spin-off for the PSP in Crisis Core: Final Fantasy 7 that explores the character of Zack some years before the events in the main FF7 game.  While [...]

MadWorld (Wii) – Review

The folks behind MadWorld, Platinum Games, have a lot of previously impressive games under their belt: Okami, Viewtiful Joe, and GodHand, to name a few, so it should be no surprise that MadWorld aims to keep up that trend, falling back to the developers’ more fighting-game style approach.  Thankfully, this assumption proves correct, as [...]

Peggle (XBL) – Review

Keeping this really short and simple – the Peggle translation to Xbox Live is pretty much all forms of awesome, with the "Peggle Party" addition for XBox Live being a perfect touch.

Grand Theft Auto 4: The Lost and Damned (360) – Review

The Lost and Damned is the first "episodic" content for Grand Theft Auto 4 (with promise of at least one more episode).  As downloadable content, the addon describes simultaneous events in Liberty City with those in the main game, but now from from the perspective of one of the side characters, a leader of a [...]

Eat Lead: The Return of Matt Hazard (360) – Review

Eat Lead: The Return of Matt Hazard presents an interesting concept to build a game around: create a fictional video game hero of the past, now returned to revitalize his games, but only to attempt to kill him quickly.  It sets up a range of possible industry in-jokes on video games and recent trends, [...]

de Blob (Wii) – Review

de Blob, developed by Blue Tongue and distributed by THQ, is an interesting title – there’s similarities to Katamari Damacy throughout, but though it is not as quirky as that title, there’s still little touchs that remind me of why I enjoyed that game.  de Blob is a very good effort for a third party [...]

Stuntman Ignition (360) – Review

The original Stuntman game was interesting: the concept of being a stunt driver seemed to fit the video game mentality perfectly, but the execution of the game was horrible; between long load times and very tight stunt requirements, it made it difficult to run through each stunt enough times to know the entire stunt ahead [...]

Stuntman (PS2) – Review Repost

Stuntman is one of those few games that really should be able to sell themselves from the concept alone, however, the game fails rather spectacularly due to a number of gameplay and performance features that seem to be easily corrected.

Metroid Prime 3: Corruption (Wii) – Initial Impressions

I played through about the first hour of this yesterday (that is, up though the first boss); the trouble with those Wii games that actively engage both hands that if you’re not used to it, it’s hard to jump in and do long doses at the start (had the same problem with Zelda for example).
However, [...]

BioShock (360) – Review

BioShock, developed by 2K Games Boston/Australia (previously known as Irrational Games) has been stated as a spiritual sequel of System Shock 2, likely one of the best strategic FPS games of past generations. BioShock does an excellent job in capturing many of the elements that made System Shock 2 what it was: using [...]